Thursday 12 March 2015

The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim Legendary Edition, which released on June 4, 2013.
Skyrim's main story revolves around the player character's efforts to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. Set two hundred years after the events of Oblivion, the game takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops their character by improving their skills. Unlike previous Elder Scrolls games, Skyrim does not require the player to select a character class at the beginning of the game, negating a problem the development team felt previous entries had by forcing the player into a rigid play-style too early into the game. Skyrim continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

The Elder Scrolls V: Skyrim premiered to critical acclaim, with reviewers particularly responding well to the refined character development and setting. Winner of over 220 Game of the Year awards, "Skyrim" is the second most awarded game in history, and is widely considered to be one of the greatest games of all time. The game was developed using the in-house Creation Engine, built specifically for the game. Skyrim is not a direct sequel to previous Elder Scrolls games, but during development it was considered a spiritual successor to Oblivion, 2008's Fallout 3, and 2010's Fallout New Vegas. The team opted for a more unique and diverse game world than Oblivion's Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game shipped over seven million copies to retailers within the first week of its release, and sold over 20 million copies across all three platforms

 The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first- or third-person perspective. The player may freely roam over the land of Skyrim, which is an open world environment consisting of wilderness expanses, dungeons, cities, towns and villages. The player may navigate the game world faster by riding horses, or by utilizing a fast-travel system that allows them to warp to previously-discovered locations. The game's main quest can be completed or ignored at the player's preference after the first stage of the quest is finished. Non-player characters populate the world and can be interacted with in a number of ways; the player may engage them in conversation, marry an eligible NPC or kill them. As in previous Elder Scrolls games, killing certain NPCs can make some quests or items unobtainable. If witnessed, crimes like murder and theft accrue the player bounty points in each of the world's nine districts. Should the player be stopped by a guard, they may wipe their bounty with gold or jail time, or may resist arrest which will trigger an aggressive pursuit. NPCs may allocate the player additional side-quests, and some side-quests have parameters adjusted based on nearby dungeons the player has yet to explore. Some NPCs that are befriended or hired by the player may act as companions who will accompany the player and provide aid in combat. The player may choose to join factions, which are organized groups of NPCs such as the Dark

Brotherhood, a band of assassins or the player may choose to destroy them. Each of the factions has an associated quest path to progress through. The cities and towns in the game world each have an economy, which the player can stimulate by completing jobs such as farming.

A perpetual objective for the player is to develop their character. At the beginning of the game, the player creates their character by selecting one of several races, including humans, elves and anthropomorphic (including cat and lizard-like) creatures, and then customizes their character's appearance. Over the course of the game, the player improves their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth. When the player has trained skills enough to meet the required experience, their character levels up. Each time their character levels, the player may choose to select a skill-specific ability called a perk, or store perk points for later use. Unlike earlier entries in The Elder Scrolls series which used a character class system to determine which skills would contribute to the character's leveling, Skyrim allows the player to discover preferred skills as they play the game and rewards the player with more experience when a frequently-used skill is leveled. A head-up display (HUD) appears when any of the player's three main attributes are being depleted. Attributes regenerate over time, although this process can be accelerated by taking potions or regenerative spells. Health is depleted primarily when the player takes damage, and the loss of all health results in death. Magicka is depleted by the use of spells and by being struck by lightning-based attacks. Stamina determines the player's effectiveness in combat and is depleted by sprinting, power attacking, and being struck by frost-based attacks. The player's inventory can be accessed from the menu and items can be viewed in 3D, which may prove essential in solving puzzles found in dungeons.

The player's effectiveness in combat relies on the use of weapons and armor, which may be bought or created at forges, and magic, which may be bought or unlocked by finding spell tomes. Weapons and magic are assigned to each hand, allowing for dual-wielding, and can be swapped out through a quick-access menu of favorite items. Shields can be used to fend off enemy attacks and reduce incurred damage, or offensively through bashing attacks. Blunt, bladed and hacking weapons can be used in close combat and each have specific advantages and roles; for example, the player can perform power attacks with each weapon. Magic can be used in the form of spells, which have several functions, such as the regeneration of health or the depletion of enemy health. A bow and arrow may be utilized in long-range combat, but the bow can be used as a defensive melee weapon in close combat, by "bashing". The player can enter sneak mode and pickpocket, or deliver sneak attacks to unsuspecting enemies.

When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player. Skyrim is the first entry in The Elder Scrolls to include Dragons in the game's wilderness. Like other creatures, Dragons are generated randomly in the world and will engage in combat with NPCs, creatures and the player. Some Dragons may attack cities and towns when in their proximity. The player character can absorb the souls of Dragons in order to use powerful spells called "Dragon Shouts". Each Shout contains three words in the language spoken by Dragons, and the strength of the Shout will vary depending on how many words have been spoken. The words to Shouts can be learned by visiting "Word Walls" in dungeons. The words to each shout are unlocked for use by spending the absorbed souls of slain Dragons. A regeneration period limits the player's use of Shouts in gameplay.

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