In Saw, The Jigsaw Killer has healed Detective David Tapp from his gunshot wound, and places him in an abandoned insane asylum to teach him a lesson in life appreciation. Obsessed, Tapp traverses the asylum and gathers clues along the way in hopes of finally apprehending Jigsaw. As he progresses through the asylum, he encounters several people with past and current connections to him, whom he must save. The asylum also has inhabitants who are in games of their own, ordered to kill Tapp. Along the way, Tapp uncovers the origins of Jigsaw and the motives behind his tests. The development team brought in the Saw creators James Wan and Leigh Whannell to write a new storyline and create new trap designs exclusive to the game.
Upon release, Saw received mixed reviews. It was praised for the storyline and multiple endings, as well as the immersive environment that is true to the Saw film series. The controls and combat system, however, were panned by critics. Since Konami purchased the publishing rights after former publisher Brash Entertainment went bankrupt, Konami had a significant input on the games' final outcome. They stated that they had plans to make Saw their next big franchise as well as a spiritual successor to their other survival horror series, Silent Hill. A sequel, Saw II: Flesh & Blood, was released on multiple platforms on October 19, 2010.
Tapp in a non-combat stance attempting to solve an environmental puzzle |
At certain points in the game, the player will be joined by AI teammates that help Tapp. There are many points in the game where multiple paths are available that can be taken to avoid certain areas or uncover hidden items. Lighting plays a dynamic role in the game. While Tapp begins with a lighter, other light sources such as flashlights or camera flashes can be found later in the game. Minigames are a major part of the game. These include a searching game in which an X-ray view is used to avoid dangers like razors or syringes, and a game that involves grabbing a key before a "Pain meter" fills and wounds Tapp. Other puzzle minigames include powering fuse boxes, placing rotating gears in a box, and aligning steam valves. Doors rigged with shotguns attached to pulleys are in place all around the asylum. When the player encounters one of these doors, they must press a randomly assigned button before the pulley falls too far, or the gun will discharge. There are puzzles called "environmental traps", in which Tapp must use different elements in the environment, use the in-game camera, or go to certain locations to accomplish a task.
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