50 Cent: Blood on the Sand is a third-person shooter video game developed by Swordfish Studios and published by THQ for the PlayStation 3 and Xbox 360. The game was released on February 20, 2009, in Europe and February 24, 2009, in North America and serves as the sequel to 50 Cent: Bulletproof.
Blood on the Sand includes ground combat, as well as vehicle missions such as a driver-and-turret-gunner Humvee H2 road chase and a helicopter-borne Minigun shootout. There are also boss battles against helicopters.
It has a feature called the "Shop" (activated in the game by placing a
call on payphones hidden on each level), where the characters can use
cash to buy new weapons, upgrade their old weapons, and learn
hand-to-hand combat moves called "Counter-Kills". Cash can also be used
to unlock Taunts (each rated by Profanity, Braggin' and Triple X levels), which increase the points earned from kills.
Weapons are graded from 1 to 10 by Capacity, Damage Rating, and Accuracy, and also list possible Add Ons
(weapon enhancements like scopes or silencers). Players can use a mode
called "Gangsta Fire" (50 Cent's variation on the slo-mo "bullet-time"
concept used in Max Payne) to take on multiple opponents at once.
Each level has Target Enemies (5 per level; each is just a high-value
target, not a "Level Boss"), crates of gold bars (which are broken open
to earn money), as well as collectables like Posters (5 per level).
Kills grant points, which help the player to earn Bronze, Silver, and
Gold G-Unit Badges; these unlock better Weapons, Counter-Kills and
Taunts in the "Shop".
It also features more music tracks than the first game (40+ tracks in all); 50 Cent made 18 exclusive tracks just for the game. Swizz Beatz, Lab Ox and The Individuals made the original score for the game. There are also unlockable songs and videos.