Metro 2033 is a survival horror first-person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky.In Metro 2033, the player controls Artyom as he moves through the ruins of post-nuclear-apocalyptic Russia. The player uses guns of both real and fictitious designs to kill mutants and hostile survivors. Most of the game takes place within the Metro system, although Artyom does venture above ground on rare occasions.Metro 2033 received positive reviews from critics: it was praised for its horror elements, detailed environments and appealing plot, but it was criticized for its buggy artificial intelligence and its many graphical issues.
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Tons of Facts about Gaming
Sunday, 1 November 2015
Friday, 3 April 2015
50 Cent: Blood on the Sand
50 Cent: Blood on the Sand is a third-person shooter video game developed by Swordfish Studios and published by THQ for the PlayStation 3 and Xbox 360. The game was released on February 20, 2009, in Europe and February 24, 2009, in North America and serves as the sequel to 50 Cent: Bulletproof.
Blood on the Sand includes ground combat, as well as vehicle missions such as a driver-and-turret-gunner Humvee H2 road chase and a helicopter-borne Minigun shootout. There are also boss battles against helicopters.
It has a feature called the "Shop" (activated in the game by placing a
call on payphones hidden on each level), where the characters can use
cash to buy new weapons, upgrade their old weapons, and learn
hand-to-hand combat moves called "Counter-Kills". Cash can also be used
to unlock Taunts (each rated by Profanity, Braggin' and Triple X levels), which increase the points earned from kills.
Weapons are graded from 1 to 10 by Capacity, Damage Rating, and Accuracy, and also list possible Add Ons
(weapon enhancements like scopes or silencers). Players can use a mode
called "Gangsta Fire" (50 Cent's variation on the slo-mo "bullet-time"
concept used in Max Payne) to take on multiple opponents at once.
Each level has Target Enemies (5 per level; each is just a high-value
target, not a "Level Boss"), crates of gold bars (which are broken open
to earn money), as well as collectables like Posters (5 per level).
Kills grant points, which help the player to earn Bronze, Silver, and
Gold G-Unit Badges; these unlock better Weapons, Counter-Kills and
Taunts in the "Shop".
It also features more music tracks than the first game (40+ tracks in all); 50 Cent made 18 exclusive tracks just for the game. Swizz Beatz, Lab Ox and The Individuals made the original score for the game. There are also unlockable songs and videos.
Tuesday, 24 March 2015
50 Cent: Bulletproof
50 Cent: Bulletproof is a video game for the PlayStation 2 and Xbox consoles. 50 Cent: Bulletproof was reworked into a PlayStation Portable version and titled 50 Cent: Bulletproof G Unit Edition, with a top-down perspective. A sequel, 50 Cent: Blood on the Sand, was released on February 24, 2009 for PlayStation 3 and Xbox 360.
The story revolves around protagonist hip hop musician 50 Cent's search for vengeance against the hitmen who attempted to murder him. The game features members of the G-Unit rap crew as a gang. Dr. Dre plays an arms dealer, Eminem plays a corrupt police officer, and DJ Whoo Kid plays himself as a person selling "bootlegged" music (of the G-Unit camp) out of his trunk. A soundtrack album titled, Bulletproof, was released by DJ Red Heat's Shadyville Entertainment. It won "Best Original Song" in the 2005 Spike TV Video Game Awards.
On August 29, 2006, Vivendi Games released a G-Unit edition for the PlayStation Portable. While the story and cut-scenes are the same as the console counterpart, the game eschews the third-person perspective game-play for a top-down, isometric viewpoint. Also added is multiplayer game-play through ad hoc wireless connectivity. The PlayStation Portable version featured a "Vitamin Water" mini-game in which you play as 50-Cent at the apex of his business endeavors
The story revolves around protagonist hip hop musician 50 Cent's search for vengeance against the hitmen who attempted to murder him. The game features members of the G-Unit rap crew as a gang. Dr. Dre plays an arms dealer, Eminem plays a corrupt police officer, and DJ Whoo Kid plays himself as a person selling "bootlegged" music (of the G-Unit camp) out of his trunk. A soundtrack album titled, Bulletproof, was released by DJ Red Heat's Shadyville Entertainment. It won "Best Original Song" in the 2005 Spike TV Video Game Awards.
On August 29, 2006, Vivendi Games released a G-Unit edition for the PlayStation Portable. While the story and cut-scenes are the same as the console counterpart, the game eschews the third-person perspective game-play for a top-down, isometric viewpoint. Also added is multiplayer game-play through ad hoc wireless connectivity. The PlayStation Portable version featured a "Vitamin Water" mini-game in which you play as 50-Cent at the apex of his business endeavors
Monday, 23 March 2015
Call of Duty: World at War
Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision Blizzard for Microsoft Windows, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects. The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer
component of the game contains various game modes and a leveling system
that allows the player to unlock additional weapons and rewards as they
progress, similar to Call of Duty 4. The game also contains
downloadable content called "map packs", which can be purchased online. A
new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
Sunday, 22 March 2015
Dead Island
Dead Island is a 2011 action role-playing survival horror video game developed by Polish developer Techland and published by German studio Deep Silver for Microsoft Windows, OS X, PlayStation 3, and Xbox 360. It is centered on the challenge of surviving a zombie-infested open world island with a major emphasis on melee combat. It was originally announced at E3 2006, but was pushed back to 2011. It was released on 6 September 2011 in
North America, 9 September 2011 in the PAL regions and 20 October 2011
in Japan. A stand-alone expansion, Dead Island: Riptide, was released in 2013. A spin-off, Escape Dead Island, was released on 18 November 2014. A sequel, Dead Island 2, is set to be released in early 2015.
Dead Island features an apparent open world roaming, divided by relatively large areas, and played from a first-person perspective. Most of the gameplay is built around combat and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay and character customization, though options are quite limited, it is more character selection rather than "customization". The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree and level up one of their skills.
Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasized to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats which are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" - customized based on a blueprint to add special features, such as nails or electrified blades, and poison. These weapons will wear out from constant usage and require repairs and careful use.
There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina bar, meaning that having a fight with a high level zombie will result in you often running out of stamina and getting killed. The game features "special class" zombies, which are more powerful than the standard zombie. Players need to use flashlights in dark areas and during night-time sections, adding suspense.
Zombies in the game have different abilities, such as the Walkers being Romero style zombies and the Infected being 28 Days Later style running zombies. There are also other special zombies being Left 4 Dead style.
Dead Island features an apparent open world roaming, divided by relatively large areas, and played from a first-person perspective. Most of the gameplay is built around combat and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay and character customization, though options are quite limited, it is more character selection rather than "customization". The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree and level up one of their skills.
Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasized to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats which are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" - customized based on a blueprint to add special features, such as nails or electrified blades, and poison. These weapons will wear out from constant usage and require repairs and careful use.
There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina bar, meaning that having a fight with a high level zombie will result in you often running out of stamina and getting killed. The game features "special class" zombies, which are more powerful than the standard zombie. Players need to use flashlights in dark areas and during night-time sections, adding suspense.
Zombies in the game have different abilities, such as the Walkers being Romero style zombies and the Infected being 28 Days Later style running zombies. There are also other special zombies being Left 4 Dead style.
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